Tuesday, 5 August 2014

In Game testing of RFM RGB Super Mod

So things are progressing nicely with the rfm super mod. I worked on getting the proto assembly off the bench and into my game last week and here's a quick video of the interaction of it with the games boot up and then attract mode


Notice how the pattern sequence changes to a fixed colour once its in attract. The mod takes various switch inputs from the game and then analyses them to know what the game is doing. A 'smart' mod.

The heart of the mod controller is an arduino and custom software framework. I plan to release the software framework as open source so that other like minded people can improve the patterns, control of the system and take their saucers in new directions

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